

Yet battleships and cruisers are only effective when they can actually see their opponents and overwhelm them with firepower before the same happens to them.

Correctly anticipating your adversary, gauging the distance and travel time of the shots, and delivering a crushing salvo that instantly shatters turrets and sets fire to the superstructure is unbelievably satisfying. Torpedo ships like destroyers and light cruisers also have to make these calculations as they try to make their slow-moving torpedoes hit home against an enemy that sees them coming.Īs frustrating as it can be to see long-range shots make their slow journey across the sky, only to land far behind their target and a few yards short, success makes it all worth it. An enemy warship can cover an awful lot of ground in that time, and it can maneuver to avoid incoming fire, so you have to not only figure out where your shots will land in relation to the enemy vessel, but also read what the enemy captain is going to do when he sees you fire. Meanwhile, those shots can take something like five to 10 seconds to reach their target.

The biggest warships hit hard, but their mighty guns can only fire a few times each minute, meaning that a missed shot leaves your opponent’s guns fully operational and you exposed for an eternity.

But by the time you're playing around with your first battleships, gunnery requires a mix of aim, mathematics, geometry, and attempted telepathy. Fortunately, shooting in this game is a lot more demanding than in your typical first-person shooter, or even Wargaming's own World of Tanks or World of Warplanes, and involves a whole bunch of skills and instincts.Įarly warships are deceptively simple, as they shoot each other from a few kilometers apart, and it often seems like combat boils down to simply leading you target a little bit and pulling the trigger. I've probably spent over half my time in Warships looking at distant warships through zoomed-in gunsights. The heart of World of Warships is gunnery.
